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Ubisoft has stated in the past that it already knows how the overall storyline Assassin's Creed will eventually end. It is important for Ubisoft to keep each general style in its own time, to help preserve that legacy and make each iteration stand out on its own.
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Then finally, as mentioned before, Assassin's Creed Origins marked the beginning of the action RPG version of the franchise. The Altair and Ezio games felt similar, then from Assassin's Creed 3 to Assassin's Creed Unity, incremental additions were made to the gameplay.
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Generally speaking, the Assassin's Creed franchise can be divided into three different eras in terms of gameplay, progression and overall style. So, either bringing in the sword play from Assassin's Creed 4: Black Flaginto this version, or even something like what was seen in Assassin's Creed Unity would more than suffice. The combat in the original essentially amounted to the same hit and counter combo over and over. If anything, it should stick to its roots and be a representative for what the franchise was like at the time, albeit fine tuning everything to make it that much more snappy and satisfying. While this is a welcome change for the franchise right now, a remake of the original Assassin's Creed doesn't necessarily need to adopt this new gameplay style to make it similar to what's available now. This new gameplay style has continued in the following entries Odyssey and Valhalla, adding extra tweaks and mechanics to the general formula.
ASSASSINS CREED 1 SERIES
Returning in 2017 with Assassin's Creed Origins, the series was praised for taking a fresh approach, one that clearly drew inspiration from the RPG mechanics in The Witcher 3: Wild Hunt. Improvements to lightning effects, draw distance and textures could go a long way in improving the visual fidelity, due to its grand scale and unique premise.Īfter the mixed reception to Assassin's Creed Syndicate in 2015, Ubisoft went back to the drawing board in order to come up with some new ideas for the next mainline entry. The general layout of the game map and character designs don't need to be outright changed, just updated. This is not even mentioning the countless times Rayman 2: The Great Escape has been updated over the years, so surely there is enough time and resources to make Altair's premier in the gaming world much better. Ubisoft is already developing a remake for Prince of Persia: The Sands of Time, indicating that the company does indeed have an interest in revisiting older games. Recent demos for the Unreal Engine have teased what this generation of gaming is capable, so even a fraction of that power being put into this remake would surely yield great results. This can be remedied with the polish treatment, updating and/or overhauling old assets. Character animations that were once smooth as silk are now clunky, while previously gorgeous locations look drab and dull. This is expected, considering the constant improvements made to gaming hardware as years go by, but still a valid point nonetheless. While a technical marvel back in 2007, the original Assassin's Creedis beginning to look rough around the edges by today's standards. RELATED: Assassin's Creed Valhalla, Far Cry 6 Show the Duality of Ubisoft Character Customization Considering it began one of the most iconic series in games, the first Assassin's Creed has a solid foundation that is worthy of a similar remake treatment. Thankfully, gaming seems to have entered an era of giving older games a fresh coat of paint, with high quality remakes like Resident Evil 2 and Final Fantasy 7: Intergrade breathing new life into aging titles. The combat was functional but shallow, and in-game objectives became very repetitive, especially with a lack of decent side quests. No more than a year into this generation, the original Assassin's Creed was released in 2007, launching a mega-hit franchise with regular releases from Ubisoft to this day.Īlthough praised at the time for its unique premise and visuals, the original Assassin's Creedhas unfortunately begun to show its age, especially compared to subsequent entries. The PS3/360 era made huge leaps in high definition gaming, with graphics being pushed farther than ever before, with a laundry list of titles showcasing what was possible.
ASSASSINS CREED 1 PS3
Just as the gaming industry is ushering in a new era of consoles, it has already been 15 years since the PS3 and Xbox 360 launched, two generations ago.